#ifndef _CIOWIN #define _CIOWIN #include "types.h" #include "rstl/string.hpp" class CArchitectureMessage; class CArchitectureQueue; class CIOWin { public: enum EMessageReturn { kMR_Normal = 0, kMR_Exit = 1, kMR_RemoveIOWinAndExit = 2, kMR_RemoveIOWin = 3, }; CIOWin(const rstl::string& name); virtual ~CIOWin(); const rstl::string& GetName() const; virtual EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) = 0; virtual bool GetIsContinueDraw() const; virtual void Draw() const; virtual void PreDraw() const; private: rstl::string x4_name; }; #define kFrontEndUIMsgPriority 12 #define kFrontEndUIDrawPriority 11 #define kMFGameMsgPriority 10 #define kMFGameDrawPriority 1000 // namespace IOWinPriorities { // static int kFrontEndUIMsgPriority = 12; // static int kFrontEndUIDrawPriority = 11; // static int kMFGameMsgPriority = 10; // static int kMFGameDrawPriority = 1000; // } // namespace IOWinPriorities #endif // _CIOWIN