#ifndef _CGAMEGLOBALOBJECTS #define _CGAMEGLOBALOBJECTS #include "types.h" #include "rstl/optional_object.hpp" #include "rstl/single_ptr.hpp" #include "Kyoto/Basics/COsContext.hpp" #include "Kyoto/CMemoryCardSys.hpp" #include "Kyoto/CMemorySys.hpp" #include "Kyoto/CResFactory.hpp" #include "Kyoto/CSimplePool.hpp" #include "Kyoto/CToken.hpp" #include "Kyoto/Graphics/CGraphicsSys.hpp" #include "Kyoto/TOneStatic.hpp" #include "Kyoto/Text/CRasterFont.hpp" #include "MetroidPrime/CInGameTweakManager.hpp" #include "MetroidPrime/CMemoryCard.hpp" #include "MetroidPrime/Enemies/CAiFuncMap.hpp" #include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp" #include "MetroidPrime/Player/CGameState.hpp" class IRenderer; class CStringTable; class CGameGlobalObjects : public TOneStatic< CGameGlobalObjects > { public: CGameGlobalObjects(COsContext&, CMemorySys&); void PostInitialize(COsContext&, CMemorySys&); void AddPaksAndFactories(); void LoadStringTable(); rstl::single_ptr< CGameState >& GameState() { return x134_gameState; } static CRasterFont* LoadDefaultFont(); private: CMemoryCardSys x0_memoryCardSys; CResFactory x4_resFactory; CSimplePool xcc_simplePool; CCharacterFactoryBuilder xec_characterFactoryBuilder; CAiFuncMap x110_aiFuncMap; CGraphicsSys x130_graphicsSys; rstl::single_ptr< CGameState > x134_gameState; rstl::single_ptr< CMemoryCard > x138_; rstl::optional_object< TLockedToken< CStringTable > > x13c_stringTable; rstl::single_ptr< IRenderer > x14c_renderer; rstl::single_ptr< CInGameTweakManager > x150_inGameTweakManager; TToken< CRasterFont > x154_defaultFont; }; CHECK_SIZEOF(CGameGlobalObjects, 0x15c) // TODO move to related headers extern unkptr gpController; extern unkptr gpDefaultFont; #endif // _CGAMEGLOBALOBJECTS