#ifndef _WEAPONCOMMON #define _WEAPONCOMMON #ifndef _WEAPONCOMMON_HPP #define _WEAPONCOMMON_HPP #include "rstl/vector.hpp" class CToken; class CSfxHandle; namespace NWeaponTypes { enum EGunAnimType { kGAT_BasePosition, kGAT_Shoot, kGAT_ChargeUp, kGAT_ChargeLoop, kGAT_ChargeShoot, kGAT_FromMissile, kGAT_ToMissile, kGAT_MissileShoot, kGAT_MissileReload, kGAT_FromBeam, kGAT_ToBeam }; CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan); void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector< CToken >& tokensOut, bool preLock); } // namespace NWeaponTypes #endif _WEAPONCOMMON_HPP #endif // _WEAPONCOMMON