#ifndef _CMAINFLOW #define _CMAINFLOW #include "types.h" #include "MetroidPrime/CIOWin.hpp" enum EClientFlowStates { kCFS_Unspecified = -1, kCFS_None = 0, kCFS_WinBad = 1, kCFS_WinGood = 2, kCFS_WinBest = 3, kCFS_LoseGame = 4, kCFS_Default = 5, kCFS_StateSetter = 6, kCFS_PreFrontEnd = 7, kCFS_FrontEnd = 8, kCFS_Game = 14, kCFS_GameExit = 15 }; class CMainFlow : public CIOWin { public: CMainFlow(); ~CMainFlow() override; EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; bool GetIsContinueDraw() const override; void Draw() const override; void AdvanceGameState(CArchitectureQueue& queue); void SetGameState(EClientFlowStates state, CArchitectureQueue& queue); private: EClientFlowStates x14_gameState; }; #endif // _CMAINFLOW