#ifndef _CRESFACTORY #define _CRESFACTORY #include "Kyoto/Streams/CInputStream.hpp" #include "types.h" #include "rstl/list.hpp" #include #include "Kyoto/CFactoryMgr.hpp" #include "Kyoto/CResLoader.hpp" class CResFactory : public IFactory { public: CResFactory(); ~CResFactory() {} CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&); void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**); void CancelBuild(const SObjectTag&); bool CanBuild(const SObjectTag&); const SObjectTag* GetResourceIdByName(const char* name) const; uint ResourceSize(const SObjectTag& tag) const { return x4_resLoader.ResourceSize(tag); } void AsyncIdle(uint time); CResLoader& GetResLoader() { return x4_resLoader; } FourCC GetResourceTypeById(CAssetId id) { return GetResLoader().GetResourceTypeById(id); } CInputStream* LoadResourceFromMemorySync(const SObjectTag& tag, const void* extBuf) { return x4_resLoader.LoadResourceFromMemorySync(tag, extBuf); } private: CResLoader x4_resLoader; CFactoryMgr x5c_factoryMgr; uint x94_; uint x98_; uint x9c_; uint xa0_; uint xa4_; uint xa8_; uint xac_; rstl::list< unkptr > xb0_; }; CHECK_SIZEOF(CResFactory, 0xc8); extern CResFactory* gpResourceFactory; #endif // _CRESFACTORY