#ifndef _COBBTREE #define _COBBTREE #include "Kyoto/Math/CVector3f.hpp" #include "WorldFormat/CCollisionEdge.hpp" #include "rstl/vector.hpp" class COBBTree { struct SIndexData { rstl::vector x0_materials; rstl::vector x10_vertMaterials; rstl::vector x20_edgeMaterials; rstl::vector x30_surfaceMaterials; rstl::vector x40_edges; rstl::vector x50_surfaceIndices; rstl::vector x60_vertices; SIndexData(CInputStream& in); }; }; #endif // _COBBTREE