#ifndef _CGUIFRAME #define _CGUIFRAME #include "rstl/string.hpp" class CGuiWidget; class CGuiCamera; class CGuiLight; class CGuiFrame { public: CGuiWidget* FindWidget(const char* name) const; CGuiWidget* FindWidget(const rstl::string& name) const; CGuiCamera* GetFrameCamera() const { return x14_camera; } void AddLight(CGuiLight* light); void RemoveLight(CGuiLight* light); private: char x0_pad[0x14]; CGuiCamera* x14_camera; }; #endif // _CGUIFRAME