#ifndef _CINGAMETWEAKMANAGER #define _CINGAMETWEAKMANAGER #include "types.h" #include "rstl/string.hpp" #include "rstl/vector.hpp" class CTweakValue { public: struct Audio { public: Audio(float fadeIn, float fadeOut, float vol, const rstl::string& fileName, uint handle) : x0_fadeIn(fadeIn) , x4_fadeOut(fadeOut) , x8_volume(vol) , xc_fileName(fileName) , x1c_res(handle) {} float GetFadeIn() const { return x0_fadeIn; } float GetFadeOut() const { return x4_fadeOut; } float GetVolume() const { return x8_volume; } const rstl::string& GetFileName() const { return xc_fileName; } CAssetId GetResId() const { return x1c_res; } // static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); } private: float x0_fadeIn; float x4_fadeOut; float x8_volume; rstl::string xc_fileName; CAssetId x1c_res; }; enum EType {}; CTweakValue(); // CTweakValue(const rstl::string&, EType, const Audio&); // CTweakValue(CTextInputStream&); // void PutTo(CTextOutStream&); const rstl::string& GetName() const { return x4_key; } const rstl::string& GetValueAsString() const; void SetValueFromString(const rstl::string&); const Audio& GetAudio() const { return x24_audio; } EType GetType() const { return x0_type; } private: EType x0_type; rstl::string x4_key; rstl::string x14_str; Audio x24_audio; union { uint x44_int; float x44_flt; }; }; class CInGameTweakManager { public: CInGameTweakManager(); bool ReadFromMemoryCard(const rstl::string&); private: rstl::vector< CTweakValue > x0_values; }; CHECK_SIZEOF(CInGameTweakManager, 0x10) extern CInGameTweakManager* gpTweakManager; #endif // _CINGAMETWEAKMANAGER