#include "GuiSys/CGuiSys.hpp" #include "GuiSys/CGuiTextSupport.hpp" #include "GuiSys/CGuiWidget.hpp" #include "Kyoto/Text/CTextExecuteBuffer.hpp" #include "Kyoto/Text/CTextParser.hpp" CGuiSys* CGuiSys::spGuiSys = nullptr; CGuiSys::CGuiSys(IFactory* factory, CSimplePool* pool, EUsageMode mode) : x0_resFactory(factory), x4_resStore(pool), x8_mode(mode) { AddFactories(x8_mode); xc_textExecuteBuffer = new CTextExecuteBuffer(); x10_textParser = new CTextParser(*pool); CGuiTextSupport::Initialize(xc_textExecuteBuffer.get(), x10_textParser.get()); } CGuiSys::~CGuiSys() {} CGuiWidget* CGuiSys::CreateWidgetInGame(FourCC type, CInputStream& in, CGuiFrame* parent) { return FGuiWidgetFactoryInGame(type, parent, in); } void CGuiSys::AddFactories(EUsageMode mode) {}