#ifndef _CGAMEARCHITECTURESUPPORT_HPP #define _CGAMEARCHITECTURESUPPORT_HPP #include "types.h" #include "CIOWinManager.hpp" #include "Kyoto/Basics/COsContext.hpp" #include "Kyoto/Basics/CStopwatch.hpp" #include "Kyoto/TOneStatic.hpp" class CGameArchitectureSupport : public TOneStatic< CGameArchitectureSupport > { public: CGameArchitectureSupport(COsContext&); ~CGameArchitectureSupport(); void PreloadAudio(); bool UpdateTicks(); void Update(); inline CStopwatch& GetStopwatch1() { return x20_stopwatch1; } inline CStopwatch& GetStopwatch2() { return x28_stopwatch2; } // TODO inline CIOWinManager& GetIOWinManager() { return *(CIOWinManager*)(((u8*)this) + 0x58); } inline int& GetFramesDrawn() const { return *(int*)(((u8*)this) + 0x78); } private: u8 pad[0x20]; CStopwatch x20_stopwatch1; CStopwatch x28_stopwatch2; u8 pad2[0xa0]; }; #endif