#ifndef _CPARTICLEGENINFO #define _CPARTICLEGENINFO #include "MetroidPrime/CParticleData.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/SObjectTag.hpp" #include "rstl/optional_object.hpp" #include "rstl/rc_ptr.hpp" #include "rstl/string.hpp" enum EParticleGenType { kPGT_Normal, kPGT_Auxiliary }; class CStateManager; class CColor; class CAABox; class CParticleGen; class CParticleGenInfo { public: CParticleGenInfo(const SObjectTag& part, int frameCount, const rstl::string& boneName, const CVector3f& scale, CParticleData::EParentedMode parentMode, int flags, EParticleGenType type); virtual ~CParticleGenInfo() {} virtual void AddToRenderer() = 0; virtual void Render() = 0; virtual void Update(float dt, CStateManager& stateMgr) = 0; virtual void SetOrientation(const CTransform4f& xf, CStateManager& stateMgr) = 0; virtual void SetTranslation(const CVector3f& trans, CStateManager& stateMgr) = 0; virtual void SetGlobalOrientation(const CTransform4f& xf, CStateManager& stateMgr) = 0; virtual void SetGlobalTranslation(const CVector3f& trans, CStateManager& stateMgr) = 0; virtual void SetGlobalScale(const CVector3f& scale) = 0; virtual void SetParticleEmission(bool isActive, CStateManager& stateMgr) = 0; virtual bool IsSystemDeletable() const = 0; virtual CAABox GetBounds() const = 0; // This should match CParticleGen::GetBounds result virtual bool HasActiveParticles() const = 0; virtual void DestroyParticles() = 0; virtual bool HasLight() const = 0; virtual TUniqueId GetLightId() const = 0; virtual void DeleteLight(CStateManager& stateMgr) = 0; virtual void SetModulationColor(const CColor& color) = 0; private: SObjectTag x4_part; float xc_seconds; rstl::string x10_boneName; float x20_curTime; bool x24_active; CParticleData::EParentedMode x28_parentMode; s32 x2c_flags; CVector3f x30_particleScale; float x3c_finishTime; bool x40_grabInitialData; CTransform4f x44_transform; CVector3f x74_offset; EParticleGenType x80_type; }; TUniqueId _initializeLight(const rstl::ncrc_ptr< CParticleGen >&, CStateManager&, TAreaId, int lightId); #endif // _CPARTICLEGENINFO