#ifndef _CGUIOBJECT #define _CGUIOBJECT #include "Kyoto/Math/CTransform4f.hpp" class CGuiWidgetDrawParms; class CMatrix4f; class CVector2f; class CGuiObject { public: CGuiObject(); virtual ~CGuiObject(); virtual void Update(float dt); virtual void Draw(const CGuiWidgetDrawParms& parms) const; virtual void Initialize() = 0; void MoveInWorld(const CVector3f& offset); CVector3f GetWorldPosition() const; CVector3f GetLocalPosition() const; const CTransform4f& GetWorldTransform() const { return x34_worldXF; } void SetLocalPosition(const CVector3f& pos); void SetLocalTransform(const CTransform4f& xf); void SetO2WTransform(const CTransform4f& xf); void RotateReset(); CVector3f RotateO2P(const CVector3f& vec) const; CVector3f RotateW2O(const CVector3f& offset) const { return x34_worldXF.TransposeRotate(offset); } CVector3f RotateTranslateW2O(const CVector3f& vec) const; void MultiplyO2P(const CTransform4f& xf); void RecalculateTransforms(); void AddChildObject(CGuiObject* child, bool a, bool b); void SetParent(CGuiObject* obj) { x64_parent = obj; } CGuiObject* Parent(); const CGuiObject* GetChildObject() const; CGuiObject* ChildObject(); const CGuiObject* GetNextSibling() const; CGuiObject* NextSibling(); private: CTransform4f x4_localXF; CTransform4f x34_worldXF; CGuiObject* x64_parent; CGuiObject* x68_child; CGuiObject* x6c_nextSibling; }; CHECK_SIZEOF(CGuiObject, 0x70) #endif // _CGUIOBJECT