#include "Collision/CMaterialFilter.hpp" const CMaterialFilter CMaterialFilter::skPassEverything; bool CMaterialFilter::Passes(const CMaterialList& other) const { switch (type) { case kFT_Always: return true; case kFT_Include: return other.SharesMaterials(include); case kFT_Exclude: return !other.SharesMaterials(exclude); case kFT_IncludeExclude: return other.SharesMaterials(include) && !other.SharesMaterials(exclude); default: return true; } }