#ifndef _CINSTRUCTION #define _CINSTRUCTION #include "types.h" #include "Kyoto/CToken.hpp" #include "rstl/vector.hpp" class CFontRenderState; class CTextRenderBuffer; class CInstruction { public: virtual ~CInstruction() {} virtual uint GetAssetCount() const; virtual void GetAssets(rstl::vector& assetsOut) const; virtual void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const; virtual void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const = 0; }; #endif // _CINSTRUCTION