#ifndef _CPATTERNED #define _CPATTERNED #include "MetroidPrime/Enemies/CAi.hpp" class CPatterned : public CAi { public: ~CPatterned(); void Accept(IVisitor& visitor); void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) {} void KnockBack(const CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) {}; }; #endif // _CPATTERNED