#ifndef _CABSAIM #define _CABSAIM #include "MetroidPrime/BodyState/CAdditiveBodyState.hpp" class CABSAim : public CAdditiveBodyState { bool x4_needsIdle; int x8_anims[4]; float x18_angles[4]; float x28_hWeight; float x2c_hWeightVel; float x30_vWeight; float x34_vWeightVel; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const; public: CABSAim(); void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override; }; #endif // _CABSAIM