#ifndef _CPLAYERENERGYDRAIN #define _CPLAYERENERGYDRAIN #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/vector.hpp" class CEnergyDrainSource { public: CEnergyDrainSource(TUniqueId src, float intensity); TUniqueId GetEnergyDrainSourceId() const { return x0_source; } void SetEnergyDrainIntensity(float in) { x4_intensity = in; } float GetEnergyDrainIntensity() const { return x4_intensity; } private: TUniqueId x0_source; float x4_intensity; }; class CPlayerEnergyDrain { private: rstl::vector< CEnergyDrainSource > x0_sources; float x10_energyDrainTime; }; CHECK_SIZEOF(CPlayerEnergyDrain, 0x14) #endif // _CPLAYERENERGYDRAIN