#ifndef _CRELANGLE #define _CRELANGLE #include "types.h" #include "Kyoto/Math/CMath.hpp" class CRelAngle { public: CRelAngle(float rad) : x0_angle(rad) {} float AsDegrees() const { return x0_angle * (180.f / M_PIF); } float AsRadians() const { return x0_angle; } // ArcCosine__9CRelAngleFf weak CRelAngle& operator+=(const CRelAngle& v) { x0_angle += v.x0_angle; return *this; } CRelAngle& operator-=(const CRelAngle& v) { x0_angle -= v.x0_angle; return *this; } CRelAngle& operator*=(float v) { x0_angle *= v; return *this; } CRelAngle& operator/=(float v) { x0_angle /= v; return *this; } // __lt__9CRelAngleCFRC9CRelAngle static CRelAngle FromDegrees(float deg) { return CRelAngle(deg * (M_PIF / 180.f)); } static CRelAngle FromRadians(float rad) { return CRelAngle(rad); } private: float x0_angle; }; CHECK_SIZEOF(CRelAngle, 0x4) inline CRelAngle operator-(const CRelAngle& a, const CRelAngle& b) { CRelAngle out(a); out -= b; return out; } inline CRelAngle operator+(const CRelAngle& a, const CRelAngle& b) { CRelAngle out(a); out += b; return out; } inline CRelAngle operator/(const CRelAngle& a, float b) { CRelAngle out(a); out /= b; return out; } inline float sine(const CRelAngle& angle) { return sin(angle.AsRadians()); } inline float cosine(const CRelAngle& angle) { return cos(angle.AsRadians()); } #endif // _CRELANGLE