#ifndef _CGUIWIDGET #define _CGUIWIDGET #include "GuiSys/CGuiObject.hpp" #include "Kyoto/SObjectTag.hpp" class CColor; class CFinalInput; enum ETraversalMode { kTM_ChildrenAndSiblings = 0, kTM_Children = 1, kTM_Single = 2 }; class CGuiWidget : public CGuiObject { public: enum EGuiModelDrawFlags { kGMDF_Shadeless = 0, kGMDF_Opaque = 1, kGMDF_Alpha = 2, kGMDF_Additive = 3, kGMDF_AlphaAdditiveOverdraw = 4 }; class CGuiWidgetParms {}; void Update(float dt) override; void Draw(const CGuiWidgetDrawParms& drawParms) override; void Initialize() override; virtual void Reset(ETraversalMode mode); virtual void ProcessUserInput(const CFinalInput& input); virtual void Touch(); virtual bool GetIsVisible() const; virtual bool GetIsActive() const; virtual bool GetMouseActive() const; virtual FourCC GetWidgetTypeID() const { return 'BWIG'; } virtual bool AddWorkerWidget(CGuiWidget* worker); virtual bool GetIsFinishedLoadingWidgetSpecific(); virtual void OnVisibleChange(); virtual void OnActiveChange(); void SetColor(const CColor& color); void SetVisibility(bool visible, ETraversalMode mode); private: short x70_selfId; short x72_parentId; CTransform4f x74_transform; CColor xa4_color; CColor xa8_color2; EGuiModelDrawFlags xac_drawFlags; CGuiFrame* xb0_frame; short xb4_workerId; bool xb6_24_pg : 1; bool xb6_25_isVisible : 1; bool xb6_26_isActive : 1; bool xb6_27_isSelectable : 1; bool xb6_28_eventLock : 1; bool xb6_29_cullFaces : 1; bool xb6_30_depthGreater : 1; bool xb6_31_depthTest : 1; bool xb7_24_depthWrite : 1; bool xb7_25_ : 1; }; CHECK_SIZEOF(CGuiWidget, 0xb8) #endif // _CGUIWIDGET