#ifndef _MUSYX_MUSYX #define _MUSYX_MUSYX #ifdef __cplusplus extern "C" { #endif typedef signed char s8; typedef unsigned char u8; typedef signed short s16; typedef unsigned short u16; typedef signed long s32; typedef unsigned long u32; typedef unsigned long long u64; typedef float f32; typedef double f64; #ifndef NULL #define NULL 0 #endif #ifndef bool8 typedef unsigned char bool8; #endif #ifndef __cplusplus typedef signed long bool; #define FALSE 0 #define TRUE 1 #endif #define SND_STUDIO_MAXNUM 8 #define SND_STUDIO_DEFAULT 0 #define SND_STUDIO_NONE 0xFF #define SYNTH_MAX_VOICES 64 typedef u32 SND_SEQID; typedef u32 SND_VOICEID; typedef u32 SND_STREAMID; typedef u16 SND_GROUPID; typedef u16 SND_SONGID; typedef u16 SND_FXID; typedef enum { SND_OUTPUTMODE_MONO = 0, SND_OUTPUTMODE_STEREO, SND_OUTPUTMODE_SURROUND, } SND_OUTPUTMODE; typedef struct SND_PLAYBACKINFO { u32 frq; u8 stereo; u8 bits; s8 deviceName[256]; s8 versionText[256]; } SND_PLAYBACKINFO; typedef struct SND_SEQVOLDEF { u8 track; u8 volGroup; } SND_SEQVOLDEF; typedef struct SND_HOOKS { void* (*malloc)(u32 len); void (*free)(void* addr); } SND_HOOKS; void sndSetHooks(SND_HOOKS* hooks); typedef struct SND_FVECTOR { f32 x; f32 y; f32 z; } SND_FVECTOR; typedef struct SND_FMATRIX { f32 m[3][3]; f32 t[3]; } SND_FMATRIX; s32 sndInit(u8 voices, u8 music, u8 sfx, u8 studios, u32 flags, u32 aramSize); void sndQuit(void); bool sndIsInstalled(); bool sndIsIdle(); SND_PLAYBACKINFO* sndGetPlayBackInfo(); void sndSetMaxVoices(u8 music, u8 sfx); #define SND_USERMUSIC_VOLGROUPS 0xFA #define SND_USERFX_VOLGROUPS 0xFB #define SND_USERALL_VOLGROUPS 0xFC #define SND_MUSIC_VOLGROUPS 0xFD #define SND_FX_VOLGROUPS 0xFE #define SND_ALL_VOLGROUPS 0xFF #define SND_MAX_USER_VOLGROUP 20 void sndVolume(u8 volume, u16 time, u8 volGroup); void sndMasterVolume(u8 volume, u16 time, u8 music, u8 fx); void sndOutputMode(SND_OUTPUTMODE mode); void sndSilence(); #define SND_AUX_NUMPARAMETERS 4 #define SND_AUX_REASON_BUFFERUPDATE 0 #define SND_AUX_REASON_PARAMETERUPDATE 1 typedef struct SND_AUX_INFO { union SND_AUX_DATA { struct SND_AUX_BUFFERUPDATE { s32* left; s32* right; s32* surround; } bufferUpdate; struct SND_AUX_PARAMETERUPDATE { u16 para[SND_AUX_NUMPARAMETERS]; } parameterUpdate; } data; } SND_AUX_INFO; typedef struct _SND_REVHI_DELAYLINE { s32 inPoint; s32 outPoint; s32 length; f32* inputs; f32 lastOutput; } _SND_REVHI_DELAYLINE; typedef struct _SND_REVHI_WORK { _SND_REVHI_DELAYLINE AP[9]; _SND_REVHI_DELAYLINE C[9]; f32 allPassCoeff; f32 combCoef[9]; f32 lpLastout[3]; f32 level; f32 damping; s32 preDelayTime; f32 crosstalk; f32* preDelayLine[3]; f32* preDelayPtr[3]; } _SND_REVHI_WORK; typedef struct SND_AUX_REVERBHI { _SND_REVHI_WORK rv; bool8 tempDisableFX; f32 coloration; f32 mix; f32 time; f32 damping; f32 preDelay; f32 crosstalk; } SND_AUX_REVERBHI; void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user); s32 sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI* rev); s32 sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev); typedef struct SND_AUX_DELAY { u32 currentSize[3]; u32 currentPos[3]; u32 currentFeedback[3]; u32 currentOutput[3]; s32* left; s32* right; s32* sur; u32 delay[3]; // Delay buffer length in ms per channel u32 feedback[3]; // Feedback volume in % per channel u32 output[3]; // Output volume in % per channel } SND_AUX_DELAY; void sndAuxCallbackDelay(u8 reason, SND_AUX_INFO* info, void* user); bool sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY* delay); bool sndAuxCallbackPrepareDelay(SND_AUX_DELAY* rev); bool sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev); bool sndAuxCallbackUpdateSettingsReverbHI(SND_AUX_REVERBHI* rev); typedef struct _SND_REVSTD_DELAYLINE { s32 inPoint; s32 outPoint; s32 length; f32* inputs; f32 lastOutput; } _SND_REVSTD_DELAYLINE; typedef struct _SND_REVSTD_WORK { _SND_REVSTD_DELAYLINE AP[6]; _SND_REVSTD_DELAYLINE C[6]; f32 allPassCoeff; f32 combCoef[6]; f32 lpLastout[3]; f32 level; f32 damping; s32 preDelayTime; f32* preDelayLine[3]; f32* preDelayPtr[3]; } _SND_REVSTD_WORK; typedef struct SND_AUX_REVERBSTD { _SND_REVSTD_WORK rv; bool8 tempDisableFX; f32 coloration; f32 mix; f32 time; f32 damping; f32 preDelay; } SND_AUX_REVERBSTD; void sndAuxCallbackReverbSTD(u8 reason, SND_AUX_INFO* info, void* user); bool sndAuxCallbackPrepareReverbSTD(SND_AUX_REVERBSTD* rev); bool sndAuxCallbackShutdownReverbSTD(SND_AUX_REVERBSTD* rev); bool sndAuxCallbackUpdateSettingsReverbSTD(SND_AUX_REVERBSTD* rev); typedef struct SND_PARAMETER { u8 ctrl; union { u8 value7; u16 value14; } paraData; } SND_PARAMETER; typedef struct SND_PARAMETER_INFO { u8 numPara; SND_PARAMETER* paraArray; } SND_PARAMETER_INFO; #define sndFXStart(fid, vol, pan) sndFXStartEx(fid, vol, pan, SND_STUDIO_DEFAULT) SND_VOICEID sndFXStartEx(SND_FXID fid, u8 vol, u8 pan, u8 studio); SND_VOICEID sndFXStartPara(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8 numPara, ...); SND_VOICEID sndFXStartParaInfo(SND_FXID fid, u8 vol, u8 pan, u8 studio, SND_PARAMETER_INFO* paraInfo); SND_VOICEID sndFXCheck(SND_VOICEID vid); bool sndFXKeyOff(SND_VOICEID vid); bool sndFXCtrl(SND_VOICEID vid, u8 ctrl, u8 value); bool sndFXCtrl14(SND_VOICEID vid, u8 ctrl, u16 value); #define _SND_CHORUS_NUM_BLOCKS 3 typedef struct _SND_CHORUS_SRCINFO { s32* dest; s32* smpBase; s32* old; u32 posLo; u32 posHi; u32 pitchLo; u32 pitchHi; u32 trigger; u32 target; } _SND_CHORUS_SRCINFO; typedef struct _SND_CHORUS_WORK { s32* lastLeft[_SND_CHORUS_NUM_BLOCKS]; s32* lastRight[_SND_CHORUS_NUM_BLOCKS]; s32* lastSur[_SND_CHORUS_NUM_BLOCKS]; u8 currentLast; s32 oldLeft[4]; s32 oldRight[4]; s32 oldSur[4]; u32 currentPosLo; u32 currentPosHi; s32 pitchOffset; u32 pitchOffsetPeriodCount; u32 pitchOffsetPeriod; _SND_CHORUS_SRCINFO src; } _SND_CHORUS_WORK; typedef struct SND_AUX_CHORUS { _SND_CHORUS_WORK work; u32 baseDelay; u32 variation; u32 period; } SND_AUX_CHORUS; void sndAuxCallbackChorus(u8 reason, SND_AUX_INFO* info, void* user); bool sndAuxCallbackPrepareChorus(SND_AUX_CHORUS* ch); bool sndAuxCallbackShutdownChorus(SND_AUX_CHORUS* ch); bool sndAuxCallbackUpdateSettingsChorus(SND_AUX_CHORUS* ch); #ifdef __cplusplus } #endif #endif // _MUSYX_MUSYX