#ifndef _CMEDIUMALLOCPOOL #define _CMEDIUMALLOCPOOL #include class CMediumAllocPool { public: struct SMediumAllocPuddle { uchar unk; void* x4_mainData; void* x8_bookKeeping; void* xc_cachedBookKeepingOffset; int x10_; int x14_numBlocks; int x18_numAllocs; int x1c_numEntries; }; rstl::list< SMediumAllocPuddle > x0_list; /*rstl::list_node* x18_lastNodePrev; */ void* x18_lastNodePrev; void* Alloc(uint size); bool HasPuddles() const; void AddPuddle(uint, void*, int); void ClearPuddles(); int Free(const void* ptr); uint GetTotalEntries(); uint GetNumBlocksAvailable(); uint GetNumAllocs(); }; #endif // _CMEDIUMALLOCPOOL