#ifndef _CRUMBLEMANAGER #define _CRUMBLEMANAGER #include "types.h" #include "Kyoto/Input/CRumbleGenerator.hpp" class CStateManager; class CVector3f; class CRumbleManager { public: CRumbleManager(); ~CRumbleManager(); void Rumble(CStateManager&, const CVector3f&, ERumbleFxId, float, ERumblePriority); void Rumble(CStateManager&, ERumbleFxId, float, ERumblePriority); private: CRumbleGenerator x0_rumbleGenerator; }; #endif // _CRUMBLEMANAGER