#ifndef _CPLASMABEAM #define _CPLASMABEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CPlasmaBeam : public CGunWeapon { public: CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CPlasmaBeam(); private: uchar x21c_pad[0x24]; }; CHECK_SIZEOF(CPlasmaBeam, 0x240) #endif // _CPLASMABEAM