#ifndef _CPOWERBEAM #define _CPOWERBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CPowerBeam : public CGunWeapon { public: CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CPowerBeam(); private: uchar x21c_pad[0x2C]; }; CHECK_SIZEOF(CPowerBeam, 0x248) #endif // _CPOWERBEAM