#ifndef _CINTELEMENT #define _CINTELEMENT #include "types.h" #include "Kyoto/Particles/IElement.hpp" #include "rstl/vector.hpp" class CInputStream; class CIEConstant : public CIntElement { int x4_val; public: CIEConstant(int val); ~CIEConstant() override; bool GetValue(int frame, int& valOut) const override; }; class CIEDeath : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIEDeath(CIntElement* a, CIntElement* b); ~CIEDeath() override; bool GetValue(int frame, int& valOut) const override; }; class CIEAdd : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIEAdd(CIntElement* a, CIntElement* b); ~CIEAdd() override; bool GetValue(int frame, int& valOut) const override; }; class CIEMultiply : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIEMultiply(CIntElement* a, CIntElement* b); ~CIEMultiply() override; bool GetValue(int frame, int& valOut) const override; }; class CIEModulo : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIEModulo(CIntElement* a, CIntElement* b); ~CIEModulo() override; bool GetValue(int frame, int& valOut) const override; }; class CIERandom : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIERandom(CIntElement* a, CIntElement* b); ~CIERandom() override; bool GetValue(int frame, int& valOut) const override; }; class CIESampleAndHold : public CIntElement { CIntElement* x4_sampleSource; mutable int x8_nextSampleFrame; CIntElement* xc_waitFramesMin; CIntElement* x10_waitFramesMax; mutable int x14_holdVal; public: CIESampleAndHold(CIntElement* a, CIntElement* b, CIntElement* c); ~CIESampleAndHold() override; bool GetValue(int frame, int& valOut) const override; }; class CIEImpulse : public CIntElement { CIntElement* x4_a; public: CIEImpulse(CIntElement* a); ~CIEImpulse() override; bool GetValue(int frame, int& valOut) const override; }; class CIETimescale : public CIntElement { CRealElement* x4_a; public: CIETimescale(CRealElement* a); ~CIETimescale(); bool GetValue(int frame, int& valOut) const override; }; class CIEInitialRandom : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIEInitialRandom(CIntElement* a, CIntElement* b); ~CIEInitialRandom() override; bool GetValue(int frame, int& valOut) const override; }; class CIETimeChain : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; CIntElement* xc_swFrame; public: CIETimeChain(CIntElement* a, CIntElement* b, CIntElement* c); ~CIETimeChain() override; bool GetValue(int frame, int& valOut) const override; }; class CIEClamp : public CIntElement { CIntElement* x4_min; CIntElement* x8_max; CIntElement* xc_val; public: CIEClamp(CIntElement* a, CIntElement* b, CIntElement* c); ~CIEClamp() override; bool GetValue(int frame, int& valOut) const override; }; class CIEPulse : public CIntElement { CIntElement* x4_aDuration; CIntElement* x8_bDuration; CIntElement* xc_aVal; CIntElement* x10_bVal; public: CIEPulse(CIntElement* a, CIntElement* b, CIntElement* c, CIntElement* d); ~CIEPulse() override; bool GetValue(int frame, int& valOut) const override; }; class CIELifetimePercent : public CIntElement { CIntElement* x4_percentVal; public: CIELifetimePercent(CIntElement* a); ~CIELifetimePercent() override; bool GetValue(int frame, int& valOut) const override; }; class CIEKeyframeEmitter : public CIntElement { int x4_percent; int x8_unk1; bool xc_loop; bool xd_unk2; int x10_loopEnd; int x14_loopStart; rstl::vector< int > x18_keys; public: CIEKeyframeEmitter(CInputStream& in); ~CIEKeyframeEmitter() override; bool GetValue(int frame, int& valOut) const override; }; class CIESubtract : public CIntElement { CIntElement* x4_a; CIntElement* x8_b; public: CIESubtract(CIntElement* a, CIntElement* b); ~CIESubtract() override; bool GetValue(int frame, int& valOut) const override; }; class CIERealToInt : public CIntElement { CRealElement* x4_a; CRealElement* x8_b; public: CIERealToInt(CRealElement* a, CRealElement* b); ~CIERealToInt() override; bool GetValue(int frame, int& valOut) const override; }; class CIEGetCumulativeParticleCount : public CIntElement { public: ~CIEGetCumulativeParticleCount() override {} bool GetValue(int frame, int& valOut) const override; }; class CIEGetActiveParticleCount : public CIntElement { public: ~CIEGetActiveParticleCount() override {} bool GetValue(int frame, int& valOut) const override; }; class CIEGetEmitterTime : public CIntElement { public: ~CIEGetEmitterTime() override; bool GetValue(int frame, int& valOut) const override; }; #endif // _CINTELEMENT