#ifndef _CCAMERAHINT #define _CCAMERAHINT #include "Kyoto/Math/CVector3f.hpp" #include "MetroidPrime/Cameras/CBallCamera.hpp" #include "types.h" class CCameraHint { public: CCameraHint(uint overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist, float maxDist, float backwardsDist, const CVector3f& lookAtOffset, const CVector3f& chaseLookAtOffset, const CVector3f& ballToCam, float fov, float attitudeRange, float azimuthRange, float anglePerSecond, float clampVelRange, float clampRotRange, float elevation, float interpolateTime, float clampVelTime, float controlInterpDur); virtual ~CCameraHint(); private: uint mOverrideFlags; CBallCamera::EBallCameraBehaviour mBehaviour; float mMinDist; float mMaxDist; float mBackwardsDist; CVector3f mLookAtOffset; CVector3f mChaseLookAtOffset; CVector3f mBallToCam; float mFov; float mAttitudeRange; float mAzimuthRange; float mAnglePerSecond; float mClampVelRange; float mClampRotRange; float mElevation; float mInterpolateTime; float mClampVelTime; float mControlInterpDur; }; #endif // _CCAMERAHINT