#ifndef _CSCRIPTSPAWNPOINT #define _CSCRIPTSPAWNPOINT #include "MetroidPrime/CEntity.hpp" #include "MetroidPrime/Player/CPlayerState.hpp" #include "Kyoto/Math/CTransform4f.hpp" class CScriptSpawnPoint : public CEntity { CTransform4f x34_xf; rstl::reserved_vector< int, int(CPlayerState::kIT_Max) > x64_itemCounts; bool x10c_24_firstSpawn : 1; bool x10c_25_morphed : 1; public: CScriptSpawnPoint(TUniqueId, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, const rstl::reserved_vector< int, int(CPlayerState::kIT_Max) >& itemCounts, bool, bool, bool); ~CScriptSpawnPoint() override; void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; const CTransform4f& GetTransform() const; int GetPowerup(const CPlayerState::EItemType&) const; }; #endif // _CSCRIPTSPAWNPOINT