#ifndef _CEFFECTCOMPONENT #define _CEFFECTCOMPONENT #include "types.h" #include "Kyoto/Animation/CParticleData.hpp" class CEffectComponent { private: rstl::string x0_name; SObjectTag x10_tag; rstl::string x18_boneName; float x28_scale; CParticleData::EParentedMode x2c_parentedMode; uint x30_flags; }; #endif // _CEFFECTCOMPONENT