#ifndef _CPROJECTEDSHADOW #define _CPROJECTEDSHADOW #include "Kyoto/Graphics/CTexture.hpp" #include "Kyoto/Math/CAABox.hpp" class CProjectedShadow { public: CProjectedShadow(int, int, uchar); ~CProjectedShadow(); void RenderShadowBuffer(CStateManager&, const CModelData&, const CTransform4f&, int, const CVector3f&, float, float); void SetOpacity(float opacity) { x98_opacity = opacity; } private: CTexture x0_texture; CAABox x68_; bool x80_; bool x81_persistent; float x84_; CVector3f x88_; float x94_zDistanceAdjust; float x98_opacity; }; CHECK_SIZEOF(CProjectedShadow, 0x9c) #endif // _CPROJECTEDSHADOW