#ifndef _CDAMAGEINFO_HPP #define _CDAMAGEINFO_HPP #include "MetroidPrime/TGameTypes.hpp" #include "MetroidPrime/Weapons/WeaponTypes.hpp" struct SShotParam; class CDamageVulnerability; class CDamageInfo { CWeaponMode x0_weaponMode; float x8_damage; float xc_radiusDamage; float x10_radius; float x14_knockback; bool x18_24_noImmunity : 1; public: CDamageInfo() : x0_weaponMode() , x8_damage(0.f) , xc_radiusDamage(0.f) , x10_radius(0.f) , x14_knockback(0.f) , x18_24_noImmunity(false) {} CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback, bool noImmunity = false) : x0_weaponMode(mode) , x8_damage(damage) , xc_radiusDamage(damage) , x10_radius(radius) , x14_knockback(knockback) , x18_24_noImmunity(noImmunity) {} CDamageInfo(CInputStream& in); CDamageInfo(const CDamageInfo&, float); CDamageInfo(const SShotParam& other); CDamageInfo& operator=(const SShotParam& other); const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; } void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; } float GetRadius() const { return x10_radius; } void SetRadius(float r) { x10_radius = r; } float GetKnockBackPower() const { return x14_knockback; } void SetKnockBackPower(float k) { x14_knockback = k; } float GetDamage() const { return x8_damage; } void SetDamage(float d) { x8_damage = d; } float GetDamage(const CDamageVulnerability& dVuln) const; float GetRadiusDamage() const { return xc_radiusDamage; } void SetRadiusDamage(float r) { xc_radiusDamage = r; } float GetRadiusDamage(const CDamageVulnerability& dVuln) const; bool NoImmunity() const { return x18_24_noImmunity; } void SetNoImmunity(bool b) { x18_24_noImmunity = b; } void MultiplyDamage(float m) { x8_damage *= m; xc_radiusDamage *= m; x14_knockback *= m; } void MultiplyDamageAndRadius(float m) { x8_damage *= m; xc_radiusDamage *= m; x10_radius *= m; x14_knockback *= m; } }; #endif