#ifndef _CCAMERAMANAGER_HPP #define _CCAMERAMANAGER_HPP #include "types.h" #include "MetroidPrime/CAreaFog.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "rstl/list.hpp" #include "rstl/pair.hpp" #include "rstl/reserved_vector.hpp" #include "rstl/vector.hpp" class CBallCamera; class CCameraShakeData; class CFirstPersonCamera; class CGameCamera; class CInterpolationCamera; class CStateManager; class CCameraManager { public: CGameCamera* CurrentCamera(CStateManager& mgr); const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const; void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId); void SetFogDensity(float fogDensityTarget, float fogDensitySpeed); static f32 DefaultThirdPersonFov(); private: TUniqueId x0_curCameraId; rstl::vector< TUniqueId > x4_cineCameras; rstl::list< CCameraShakeData > x14_shakers; uint x2c_lastShakeId; CVector3f x30_shakeOffset; CAreaFog x3c_fog; int x74_fluidCounter; TUniqueId x78_fluidId; CFirstPersonCamera* x7c_fpCamera; CBallCamera* x80_ballCamera; int x84_rumbleId; CInterpolationCamera* x88_interpCamera; s16 x8c_; f32 x90_rumbleCooldown; f32 x94_fogDensityFactor; f32 x98_fogDensitySpeed; f32 x9c_fogDensityFactorTarget; bool xa0_24_pendingRumble : 1; bool xa0_25_rumbling : 1; bool xa0_26_inWater : 1; TUniqueId xa2_spindleCamId; TUniqueId xa4_pathCamId; TUniqueId xa6_camHintId; int xa8_hintPriority; rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints; rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints; rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints; bool x3b8_24_ : 1; bool x3b8_25_ : 1; f32 x3bc_curFov; }; CHECK_SIZEOF(CCameraManager, 0x3c0) #endif