#ifndef DOLPHIN_PAD_H #define DOLPHIN_PAD_H #include #define PAD_CHAN0 0 #define PAD_CHAN1 1 #define PAD_CHAN2 2 #define PAD_CHAN3 3 #define PAD_CHANMAX 4 #define PAD_MOTOR_STOP 0 #define PAD_MOTOR_RUMBLE 1 #define PAD_MOTOR_STOP_HARD 2 #define PAD_ERR_NONE 0 #define PAD_ERR_NO_CONTROLLER -1 #define PAD_ERR_NOT_READY -2 #define PAD_ERR_TRANSFER -3 #define PAD_BUTTON_LEFT 0x0001 #define PAD_BUTTON_RIGHT 0x0002 #define PAD_BUTTON_DOWN 0x0004 #define PAD_BUTTON_UP 0x0008 #define PAD_TRIGGER_Z 0x0010 #define PAD_TRIGGER_R 0x0020 #define PAD_TRIGGER_L 0x0040 #define PAD_BUTTON_A 0x0100 #define PAD_BUTTON_B 0x0200 #define PAD_BUTTON_X 0x0400 #define PAD_BUTTON_Y 0x0800 #define PAD_BUTTON_MENU 0x1000 #define PAD_BUTTON_START 0x1000 #define PAD_CHAN0_BIT 0x80000000 #define PAD_CHAN1_BIT 0x40000000 #define PAD_CHAN2_BIT 0x20000000 #define PAD_CHAN3_BIT 0x10000000 #define PADButtonDown(buttonLast, button) ((((buttonLast) ^ (button)) & (button))) #define PADButtonUp(buttonLast, button) ((((buttonLast) ^ (button)) & (buttonLast))) #ifdef __cplusplus extern "C" { #endif typedef struct PADStatus { u16 button; s8 stickX; s8 stickY; s8 substickX; s8 substickY; u8 triggerL; u8 triggerR; u8 analogA; u8 analogB; s8 err; } PADStatus; BOOL PADInit(); u32 PADRead(PADStatus* status); BOOL PADReset(u32 mask); BOOL PADRecalibrate(u32 mask); void PADClamp(PADStatus* status); void PADClampCircle(PADStatus* status); void PADControlMotor(s32 chan, u32 cmd); void PADSetSpec(u32 spec); void PADControlAllMotors(const u32* cmdArr); void PADSetAnalogMode(u32 mode); #ifdef TARGET_PC /* New API to facilitate controller interactions */ typedef struct PADDeadZones { bool emulateTriggers; bool useDeadzones; u16 stickDeadZone; u16 substickDeadZone; u16 leftTriggerActivationZone; u16 rightTriggerActivationZone; } PADDeadZones; typedef u16 PADButton; typedef struct PADButtonMapping { u32 nativeButton; PADButton padButton; } PADButtonMapping; /* Returns the total number of controllers */ u32 PADCount(); /* Returns the controller name for the given index into the controller map */ const char* PADGetNameForControllerIndex(u32 idx); void PADSetPortForIndex(u32 index, s32 port); s32 PADGetIndexForPort(u32 port); void PADGetVidPid(u32 port, u32* vid, u32* pid); void PADClearPort(u32 port); const char* PADGetName(u32 port); void PADSetButtonMapping(u32 port, PADButtonMapping mapping); void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]); PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount); void PADSerializeMappings(); PADDeadZones* PADGetDeadZones(u32 port); const char* PADGetButtonName(PADButton); const char* PADGetNativeButtonName(u32 button); /* Returns any pressed native button */ s32 PADGetNativeButtonPressed(u32 port); void PADRestoreDefaultMapping(u32 port); void PADBlockInput(bool block); #endif #ifdef __cplusplus } #endif #endif