#ifndef MUSYX_PRIV_H #define MUSYX_PRIV_H #include "musyx/musyx.h" #ifdef __cplusplus extern "C" { #endif typedef struct _SynthInfo { u32 freq; u8 unk[0x20c]; u8 voices; u8 music; u8 sfx; u8 studios; } SynthInfo; typedef s32 (*SND_COMPARE)(u16*, u8*); void dataInit(u32, s32); /* extern */ void dataInitStack(); /* extern */ s32 hwInit(s32*, u8, u8, s32); /* extern */ void s3dInit(s32); /* extern */ void seqInit(); /* extern */ void streamInit(); /* extern */ void synthInit(u32, u8); /* extern */ void vsInit(); /* extern */ void hwExit(); void dataExit(); void s3dExit(); void synthExit(); u32 synthGetTicksPerSecond(u32 seconds); u16 sndRand(void); s16 sndSin(u32 __x); u8* sndBSearch(u16* key, u8* subTab, s32 mainTab, s32 len, SND_COMPARE cmp); void sndConvertMs(u32* time); void sndConvertTicks(u32* out, u32 seconds); u32 sndConvert2Ms(u32 time); void hwDeactivateStudio(u8); u32 hwIsActive(s32); extern SND_HOOKS salHooks; /* Math */ void salApplyMatrix(const SND_FMATRIX* a, const SND_FVECTOR* b, SND_FVECTOR* out); float salNormalizeVector(SND_FVECTOR* vec); void salCrossProduct(SND_FVECTOR* out, const SND_FVECTOR* a, const SND_FVECTOR* b); void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in); /* hardware */ /* TODO: Figure out what `unk` is */ bool hwAddInput(u8 studio, void* unk); bool hwRemoveInput(u8 studio, void* unk); #ifdef __cplusplus } #endif #endif