#ifndef _CGRAPHICS #define _CGRAPHICS #include "types.h" #include "Kyoto/CTimeProvider.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Graphics/CLight.hpp" #include "Kyoto/Graphics/CTevCombiners.hpp" #include "Kyoto/Math/CMatrix4f.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "dolphin/gx.h" #include "dolphin/mtx.h" enum ERglFogMode { kRFM_None = GX_FOG_NONE, kRFM_PerspLin = GX_FOG_PERSP_LIN, kRFM_PerspExp = GX_FOG_PERSP_EXP, kRFM_PerspExp2 = GX_FOG_ORTHO_EXP2, kRFM_PerspRevExp = GX_FOG_PERSP_REVEXP, kRFM_PerspRevExp2 = GX_FOG_PERSP_REVEXP2, kRFM_OrthoLin = GX_FOG_ORTHO_LIN, kRFM_OrthoExp = GX_FOG_ORTHO_EXP, kRFM_OrthoExp2 = GX_FOG_ORTHO_EXP2, kRFM_OrthoRevExp = GX_FOG_ORTHO_REVEXP, kRFM_OrthoRevExp2 = GX_FOG_ORTHO_REVEXP2, }; enum ERglTevStage { kTS_Stage0, kTS_Stage1, kTS_Stage2, kTS_Stage3, kTS_Stage4, kTS_Stage5, kTS_Stage6, kTS_Stage7, kTS_Stage8, kTS_Stage9, kTS_Stage10, kTS_Stage11, kTS_Stage12, kTS_Stage13, kTS_Stage14, kTS_Stage15, kTS_MaxStage, }; enum ERglPrimitive { kP_Quads = GX_QUADS, kP_Triangles = GX_TRIANGLES, kP_TriangleStrip = GX_TRIANGLESTRIP, kP_TriangleFan = GX_TRIANGLEFAN, kP_Lines = GX_LINES, kP_LineStrip = GX_LINESTRIP, kP_Points = GX_POINTS, }; enum ERglBlendMode { kBM_None = GX_BM_NONE, kBM_Blend = GX_BM_BLEND, kBM_Logic = GX_BM_LOGIC, kBM_Subtract = GX_BM_SUBTRACT, kBM_Max = GX_MAX_BLENDMODE, }; enum ERglBlendFactor { kBF_Zero = GX_BL_ZERO, kBF_One = GX_BL_ONE, kBF_SrcColor = GX_BL_SRCCLR, kBF_InvSrcColor = GX_BL_INVSRCCLR, kBF_SrcAlpha = GX_BL_SRCALPHA, kBF_InvSrcAlpha = GX_BL_INVSRCALPHA, kBF_DstAlpha = GX_BL_DSTALPHA, kBF_InvDstAlpha = GX_BL_INVDSTALPHA, kBF_DstColor = GX_BL_DSTCLR, kBF_InvDstColor = GX_BL_INVDSTCLR, }; enum ERglLogicOp { kLO_Clear = GX_LO_CLEAR, kLO_And = GX_LO_AND, kLO_RevAnd = GX_LO_REVAND, kLO_Copy = GX_LO_COPY, kLO_InvAnd = GX_LO_INVAND, kLO_NoOp = GX_LO_NOOP, kLO_Xor = GX_LO_XOR, kLO_Or = GX_LO_OR, kLO_Nor = GX_LO_NOR, kLO_Equiv = GX_LO_EQUIV, kLO_Inv = GX_LO_INV, kLO_RevOr = GX_LO_REVOR, kLO_InvCopy = GX_LO_INVCOPY, kLO_InvOr = GX_LO_INVOR, kLO_NAnd = GX_LO_NAND, kLO_Set = GX_LO_SET, }; enum ERglAlphaFunc { kAF_Never = GX_NEVER, kAF_Less = GX_LESS, kAF_Equal = GX_EQUAL, kAF_LEqual = GX_LEQUAL, kAF_Greater = GX_GREATER, kAF_NEqual = GX_NEQUAL, kAF_GEqual = GX_GEQUAL, kAF_Always = GX_ALWAYS, }; enum ERglAlphaOp { kAO_And = GX_AOP_AND, kAO_Or = GX_AOP_OR, kAO_Xor = GX_AOP_XOR, kAO_XNor = GX_AOP_XNOR, kAO_Max = GX_MAX_ALPHAOP, }; enum ERglEnum { kE_Never = GX_NEVER, kE_Less = GX_LESS, kE_Equal = GX_EQUAL, kE_LEqual = GX_LEQUAL, kE_Greater = GX_GREATER, kE_NEqual = GX_NEQUAL, kE_GEqual = GX_GEQUAL, kE_Always = GX_ALWAYS, }; enum ERglCullMode { kCM_None = GX_CULL_NONE, kCM_Front = GX_CULL_FRONT, kCM_Back = GX_CULL_BACK, kCM_All = GX_CULL_ALL, }; enum ERglLight { kLight0, kLight1, kLight2, kLight3, kLight4, kLight5, kLight6, kLight7, kLightMax, }; enum ERglTexOffset { kTO_Zero = GX_TO_ZERO, kTO_Sixteenth = GX_TO_SIXTEENTH, kTO_Eighth = GX_TO_EIGHTH, kTO_Fourth = GX_TO_FOURTH, kTO_Half = GX_TO_HALF, kTO_One = GX_TO_ONE, }; struct CViewport { int mLeft; int mTop; int mWidth; int mHeight; float mHalfWidth; float mHalfHeight; }; class COsContext; class CTexture; class CTimeProvider; class CTexture; // TODO typedef struct { float x; float y; } Vec2, *Vec2Ptr; class CGraphics { public: class CRenderState { public: CRenderState(); void Flush(); void ResetFlushAll(); void SetVtxState(const float*, const float*, const unsigned int*); // In map this takes two args, but x4 is unused? void Set(int v0) { x0_ = v0; } private: int x0_; int x4_; }; class CProjectionState { public: CProjectionState(bool persp, float left, float right, float top, float bottom, float near, float far) : x0_persp(persp) , x4_left(left) , x8_right(right) , xc_top(top) , x10_bottom(bottom) , x14_near(near) , x18_far(far) {} bool IsPerspective() const { return x0_persp; } float GetLeft() const { return x4_left; } float GetRight() const { return x8_right; } float GetTop() const { return xc_top; } float GetBottom() const { return x10_bottom; } float GetNear() const { return x14_near; } float GetFar() const { return x18_far; } private: bool x0_persp; float x4_left; float x8_right; float xc_top; float x10_bottom; float x14_near; float x18_far; }; static bool Startup(const COsContext& osContext, uint fifoSize, void* fifoBase); static GXTexRegion* TexRegionCallback(const GXTexObj* obj, GXTexMapID id); static void InitGraphicsVariables(); static void Shutdown(); static void InitGraphicsDefaults(); static void ConfigureFrameBuffer(const COsContext& osContext); static void EnableLight(ERglLight light); static void LoadLight(ERglLight light, const CLight& info); static void SetLightState(uchar lights); static void SetViewMatrix(); static void SetScissor(int left, int bottom, int width, int height); static void SetLineWidth(float w, ERglTexOffset offs); static void ClearBackAndDepthBuffers(); static void SetIdentityViewPointMatrix(); static void SetIdentityModelMatrix(); static void SetViewport(int left, int bottom, int width, int height); static void SetPerspective(float fovy, float aspect, float znear, float zfar); static void SetCopyClear(const CColor& color, float depth); static void SetClearColor(const CColor& color); static void SetDepthRange(float near, float far); static void FlushProjection(); static void SetDefaultVtxAttrFmt(); static CMatrix4f GetPerspectiveProjectionMatrix(); static CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar); static void ResetGfxStates(); static void LoadDolphinSpareTexture(int width, int height, GXTexFmt fmt, void* data, GXTexMapID texId); static void LoadDolphinSpareTexture(int width, int height, GXCITexFmt fmt, GXTlut tlut, void* data, GXTexMapID texId); static void TickRenderTimings(); static const CProjectionState& GetProjectionState(); static void SetProjectionState(const CProjectionState& proj); static float GetDepthNear() { return mDepthNear; } static float GetDepthFar() { return mDepthFar; } static bool IsBeginSceneClearFb(); static void SetIsBeginSceneClearFb(bool); static void BeginScene(); static void EndScene(); static void SwapBuffers(); static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass); static void StreamBegin(ERglPrimitive primitive); static void StreamColor(uint color); static void StreamColor(float r, float g, float b, float a); static void StreamColor(const CColor& color); static void StreamTexcoord(float u, float v); static void StreamTexcoord(const CVector2f& uv); static void StreamVertex(float x, float y, float z); static void StreamVertex(const CVector3f& vtx); static void StreamVertex(const float* vtx); static void StreamNormal(const float* nrm); static void StreamEnd(); static void Render2D(const CTexture& tex, int x, int y, int w, int h, const CColor& col); static void DrawPrimitive(ERglPrimitive primitive, const float* pos, const CVector3f& normal, const CColor& col, int numVerts); static void VideoPreCallback(u32 retraceCount); static void VideoPostCallback(u32 retraceCount); static const CViewport& GetViewport() { return mViewport; } static const CVector3f& GetViewPoint() { return mViewPoint; } static const CTransform4f& GetViewMatrix() { return mViewMatrix; } static const CTransform4f& GetModelMatrix() { return mModelMatrix; } static void SetViewPointMatrix(const CTransform4f&); static void SetBrightness(float b) { mBrightness = b; } static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar); static float GetSecondsMod900(); static void SetExternalTimeProvider(CTimeProvider* provider); static void DisableAllLights(); static void SetAmbientColor(const CColor&); static void SetFog(ERglFogMode mode, float startz, float endz, const CColor& color); static void SetModelMatrix(const CTransform4f& xf); static void SetAlphaCompare(ERglAlphaFunc comp0, uchar ref0, ERglAlphaOp op, ERglAlphaFunc comp1, uchar ref1); static void SetDepthWriteMode(bool test, ERglEnum comp, bool write); static void SetBlendMode(ERglBlendMode mode, ERglBlendFactor src, ERglBlendFactor dst, ERglLogicOp op); static void SetCullMode(ERglCullMode cullMode); static void SetTevStates(uchar); // Screen Position static void sub_80309564(uint* stretch, uint* xOffset, uint* yOffset); static void sub_803094b0(uint stretch, uint xOffset, uint yOffset); static const CTevCombiners::CTevPass& kEnvPassthru; static CTevCombiners::CTevPass kEnvModulateConstColor; static CTevCombiners::CTevPass kEnvConstColor; static CTevCombiners::CTevPass kEnvModulate; static CTevCombiners::CTevPass kEnvDecal; static CTevCombiners::CTevPass kEnvBlend; static CTevCombiners::CTevPass kEnvReplace; static CTevCombiners::CTevPass kEnvModulateAlpha; static CTevCombiners::CTevPass kEnvModulateColor; static CTevCombiners::CTevPass kEnvModulateColorByAlpha; private: static void UpdateVertexDataStream(); static void ResetVertexDataStream(bool initial); static void FlushStream(); static void FullRender(); static CRenderState sRenderState; static VecPtr vtxBuffer; static VecPtr nrmBuffer; static Vec2Ptr txtBuffer0; static Vec2Ptr txtBuffer1; static uint* clrBuffer; static bool mJustReset; static ERglCullMode mCullMode; static int mNumLightsActive; static float mDepthNear; static VecPtr mpVtxBuffer; static VecPtr mpNrmBuffer; static Vec2Ptr mpTxtBuffer0; static Vec2Ptr mpTxtBuffer1; static uint* mpClrBuffer; static int mNumPrimitives; static int mFrameCounter; static float mFramesPerSecond; static float mLastFramesPerSecond; static int mNumBreakpointsWaiting; static int mFlippingState; static bool mLastFrameUsedAbove; static bool mInterruptLastFrameUsedAbove; static uchar mLightActive; static uchar mLightsWereOn; static void* mpFrameBuf1; static void* mpFrameBuf2; static void* mpCurrenFrameBuf; static int mSpareBufferSize; static void* mpSpareBuffer; static int mSpareBufferTexCacheSize; static GXTexRegionCallback mGXDefaultTexRegionCallback; static void* mpFifo; static GXFifoObj* mpFifoObj; static uint mRenderTimings; static float mSecondsMod900; static CTimeProvider* mpExternalTimeProvider; // lbl_805A9408 // lbl_805A940C // lbl_805A9410 // "nextTexRgn$2336" // "init$2337" // "nextTexRgnCI$2339" // "init$2340" static CVector3f kDefaultPositionVector; static CVector3f kDefaultDirectionVector; static CProjectionState mProj; static CTransform4f mViewMatrix; static CTransform4f mModelMatrix; static CColor mClearColor; static CVector3f mViewPoint; static CViewport mViewport; static ELightType mLightTypes[8]; static GXLightObj mLightObj[8]; static GXTexRegion mTexRegions[GX_MAX_TEXMAP]; static GXTexRegion mTexRegionsCI[GX_MAX_TEXMAP / 2]; static GXRenderModeObj mRenderModeObj; static Mtx mGXViewPointMatrix; static Mtx mGXModelMatrix; static Mtx mGxModelView; static Mtx mCameraMtx; // .sdata static bool mIsBeginSceneClearFb; static ERglEnum mDepthFunc; static ERglPrimitive mCurrentPrimitive; static float mDepthFar; static u32 mClearDepthValue; // = GX_MAX_Z24 static bool mIsGXModelMatrixIdentity; static bool mFirstFrame; static bool mUseVideoFilter; static float mBrightness; // static const float mBrightnessMin; // static const float mBrightnessMax; static Vec2 mBrightnessRange; }; #endif // _CGRAPHICS