#ifndef __CTRANSFORM4F_HPP__ #define __CTRANSFORM4F_HPP__ #include "types.h" #include "Kyoto/Math/CVector3f.hpp" typedef const f32 (*ConstMtxPtr)[4]; class CInputStream; class CMatrix3f; class CRelAngle; class CTransform4f { public: // CTransform4f() { // // TODO // } CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos) : m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {} CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32); CTransform4f(const CInputStream& in); CTransform4f(const CMatrix3f& rotation, const CVector3f& translation); CTransform4f(const CTransform4f& other); CTransform4f& operator=(const CTransform4f& other); CVector3f GetTranslation() const { return CVector3f(posX, posY, posZ); } CVector3f GetRight() const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); } CVector3f GetForward() const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); } CVector3f GetUp() const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); } ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast< ConstMtxPtr >(this); } CMatrix3f BuildMatrix3f() const; f32 Get00() const { return m0.GetX(); } f32 Get01() const { return m0.GetY(); } f32 Get02() const { return m0.GetZ(); } f32 Get03() const { return posX; } f32 Get10() const { return m1.GetX(); } f32 Get11() const { return m1.GetY(); } f32 Get12() const { return m1.GetZ(); } f32 Get13() const { return posY; } f32 Get20() const { return m2.GetX(); } f32 Get21() const { return m2.GetY(); } f32 Get22() const { return m2.GetZ(); } f32 Get23() const { return posZ; } // GetColumn__12CTransform4fCF5EDimX // GetColumn__12CTransform4fCF5EDimY // GetColumn__12CTransform4fCF5EDimZ // GetColumn__12CTransform4fCFi // GetCStyleMatrix__12CTransform4fCFv CTransform4f GetInverse() const; CTransform4f GetQuickInverse() const; CTransform4f GetRotation() const; inline const CVector3f& GetRow(EDimX dim) const { return m0; } inline const CVector3f& GetRow(EDimY dim) const { return m1; } inline const CVector3f& GetRow(EDimZ dim) const { return m2; } inline const CVector3f& GetRow(int i) const { return *(&m0 + i); } // GetUp__12CTransform4fCFv static CTransform4f LookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up = CVector3f::Up()); // MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f CTransform4f MultiplyIgnoreTranslation(const CTransform4f& other) const; // Orthonormalize__12CTransform4fFv CVector3f Rotate(const CVector3f& in) const; void RotateLocalX(const CRelAngle& angle); void RotateLocalY(const CRelAngle& angle); void RotateLocalZ(const CRelAngle& angle); // RotateX__12CTransform4fFRC9CRelAngle // RotateY__12CTransform4fFRC9CRelAngle // RotateZ__12CTransform4fFRC9CRelAngle // Scale__12CTransform4fFf // Scale__12CTransform4fFfff // Scale__12CTransform4fFRC9CVector3f // ScaleBy__12CTransform4fFf // SetRotation__12CTransform4fFRC12CTransform4f // SetRotation__12CTransform4fFRC9CMatrix3f // TransposeMultiply__12CTransform4fCFRC9CVector3f CVector3f TransposeRotate(const CVector3f& in) const; void SetTranslation(const CVector3f& vec) { posX = vec.GetX(); posY = vec.GetY(); posZ = vec.GetZ(); } void AddTranslation(const CVector3f& vec) { posX += vec.GetX(); posY += vec.GetY(); posZ += vec.GetZ(); } void AddTranslationZ(f32 z) { posZ += z; } CTransform4f& operator*=(const CTransform4f& other); CTransform4f operator*(const CTransform4f& vec) const; CVector3f operator*(const CVector3f& vec) const; static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&, const CVector3f&); static CTransform4f Translate(f32 x, f32 y, f32 z); static CTransform4f Translate(const CVector3f& vec); static const CTransform4f& Identity() { return sIdentity; } private: CVector3f m0; f32 posX; CVector3f m1; f32 posY; CVector3f m2; f32 posZ; static CTransform4f sIdentity; }; inline bool operator==(const CTransform4f& lhs, const CTransform4f& rhs); CHECK_SIZEOF(CTransform4f, 0x30) #endif // __CTRANSFORM4F_HPP__