#ifndef _CMRAY #define _CMRAY #include "Kyoto/Math/CVector3f.hpp" class CTransform4f; class CMRay { public: CMRay(const CVector3f& start, const CVector3f& end, float, float); CMRay(const CVector3f& start, const CVector3f& end, float); CMRay GetInvUnscaledTransformRay(const CTransform4f&) const; const CVector3f& GetStart() const { return mStart; } const CVector3f& GetNormal() const { return mEnd; } const CVector3f& GetDelta() const { return mDelta; } const CVector3f& GetDirection() const { return mDir; } private: CVector3f mStart; CVector3f mEnd; CVector3f mDelta; float mLength; float mInvLength; CVector3f mDir; }; #endif // _CMRAY