#ifndef _CMODELDATA_HPP #define _CMODELDATA_HPP #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/TToken.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/optional_object.hpp" #include "rstl/pair.hpp" class CAnimData; class CModel; class CModelData { public: bool IsStaticModel() const { return xc_animData.get() == nullptr && !x1c_normalModel; } CModelData() { // TODO } CModelData(const CModelData& other); ~CModelData(); SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree); void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr); rstl::auto_ptr< CAnimData >& GetAnimData() { return xc_animData; } void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets); void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets); void SetAmbientColor(const CColor& color) { x18_ambientColor = color; } void SetSortThermal(bool b) { x14_25_sortThermal = b; } private: CVector3f x0_scale; rstl::auto_ptr< CAnimData > xc_animData; bool x14_24_renderSorted : 1; bool x14_25_sortThermal : 1; CColor x18_ambientColor; rstl::optional_object< TCachedToken< CModel > > x1c_normalModel; rstl::optional_object< TCachedToken< CModel > > x2c_xrayModel; rstl::optional_object< TCachedToken< CModel > > x3c_infraModel; }; #endif