#ifndef _CCOLLIDABLESPHERE #define _CCOLLIDABLESPHERE #include "types.h" #include "Collision/CCollisionPrimitive.hpp" #include "Kyoto/Math/CSphere.hpp" class CCollidableSphere : public CCollisionPrimitive { public: CCollidableSphere(const CSphere& sphere, const CMaterialList& material) : CCollisionPrimitive(material), x10_sphere(sphere) {} uint GetTableIndex() const; CAABox CalculateAABox(const CTransform4f&) const; CAABox CalculateLocalAABox() const; FourCC GetPrimType() const; ~CCollidableSphere() {} CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; private: CSphere x10_sphere; }; CHECK_SIZEOF(CCollidableSphere, 0x20) #endif // _CCOLLIDABLESPHERE