#ifndef _CMETROIDPRIMEPROJECTILE #define _CMETROIDPRIMEPROJECTILE #include "MetroidPrime/Weapons/CEnergyProjectile.hpp" struct SPrimeProjectileInfo { uint x0_propertyCount; TToken< CGenDescription > x4_particle; CDamageInfo xc_dInfo; float x28_; float x2c_; float x30_; CAssetId x34_texture; bool x38_24_ : 1; bool x38_25_ : 1; bool x38_26_ : 1; bool x38_27_ : 1; explicit SPrimeProjectileInfo(CInputStream& in); const CDamageInfo& GetDamageInfo() const { return xc_dInfo; } float Get_0x28() const { return x28_; } float Get_0x2c() const { return x2c_; } float Get_0x30() const { return x30_; } CAssetId GetTexture() const { return x34_texture; } const bool GetFlag_24() const { return x38_24_; } const bool GetFlag_25() const { return x38_25_; } const bool GetFlag_26() const { return x38_26_; } const bool GetFlag_27() const { return x38_27_; } }; CHECK_SIZEOF(SPrimeProjectileInfo, 60); class CMetroidPrimeProjectile : public CEnergyProjectile { SPrimeProjectileInfo x3d8_auxData; public: CMetroidPrimeProjectile( bool active, const TToken< CWeaponDescription >& desc, EWeaponType type, const CTransform4f& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget, uint attribs, const CVector3f& scale, const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle, ushort visorSfx, bool sendCollideMsg); // CEntity ~CMetroidPrimeProjectile(); void Accept(IVisitor& visitor); // CEnergyProjectile bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type, CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor); }; #endif // _CMETROIDPRIMEPROJECTILE