#ifndef _CSCRIPTBEAM #define _CSCRIPTBEAM #include "MetroidPrime/CActor.hpp" #include "MetroidPrime/CDamageInfo.hpp" #include "MetroidPrime/Weapons/CBeamInfo.hpp" class CWeaponDescription; class CScriptBeam : public CActor { TLockedToken< CWeaponDescription > xe8_weaponDescription; CBeamInfo xf4_beamInfo; CDamageInfo x138_damageInfo; TUniqueId x154_projectileId; public: CScriptBeam(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&, bool, const TToken< CWeaponDescription >&, const CBeamInfo&, const CDamageInfo&); ~CScriptBeam(); void Accept(IVisitor& visitor); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); }; #endif // _CSCRIPTBEAM