#ifndef _CICEBEAM #define _CICEBEAM #include "types.h" #include "MetroidPrime/Weapons/CGunWeapon.hpp" class CIceBeam : public CGunWeapon { public: CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const CVector3f& scale); ~CIceBeam(); // CGunWeapon void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf); void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf); void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const CTransform4f& xf); void Update(float dt, CStateManager& mgr); void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState, const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2); void Load(CStateManager& mgr, bool subtypeBasePose); void Unload(CStateManager& mgr); bool IsLoaded() const; void EnableFx(bool enable); void EnableSecondaryFx(ESecondaryFxType type); private: TCachedToken< CGenDescription > x21c_iceSmoke; TCachedToken< CGenDescription > x228_ice2nd1; TCachedToken< CGenDescription > x234_ice2nd2; rstl::single_ptr< CElementGen > x240_smokeGen; rstl::single_ptr< CElementGen > x244_chargeFx; bool x248_24_loaded : 1; bool x248_25_inEndFx : 1; void ReInitVariables(); }; CHECK_SIZEOF(CIceBeam, 0x24c) #endif // _CICEBEAM