#ifndef _CGAMEAREA #define _CGAMEAREA #include "types.h" #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Graphics/CGraphics.hpp" #include "Kyoto/IObjectStore.hpp" #include "Kyoto/Math/CAABox.hpp" #include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CVector2f.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/list.hpp" #include "rstl/optional_object.hpp" #include "rstl/pair.hpp" #include "rstl/rc_ptr.hpp" #include "rstl/single_ptr.hpp" #include "rstl/vector.hpp" class IGameArea { public: virtual ~IGameArea(); virtual const CTransform4f& IGetTM() const = 0; virtual CAssetId IGetStringTableAssetId() const = 0; virtual uint IGetNumAttachedAreas() const = 0; virtual TAreaId IGetAttachedAreaId(int) const = 0; virtual bool IIsActive() const = 0; virtual CAssetId IGetAreaAssetId() const = 0; virtual int IGetAreaSaveId() const = 0; virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0; }; enum EChain { kC_Invalid = -1, kC_ToDeallocate, kC_Deallocated, kC_Loading, kC_Alive, kC_AliveJudgement, }; class Dock; class CToken; class CDvdRequest; class CScriptAreaAttributes; class CWorldLight; class CPVSAreaSet; class CGameArea : public IGameArea { public: class CAreaFog { private: ERglFogMode x0_fogMode; CVector2f x4_rangeCur; CVector2f xc_rangeTarget; CVector2f x14_rangeDelta; CColor x1c_colorCur; unkptr x20_; unkptr x24_; CColor x28_colorTarget; unkptr x2c_; unkptr x30_; float x34_colorDelta; public: CAreaFog(); void SetCurrent() const; void Update(float dt); void RollFogOut(float rangeDelta, float colorDelta, const CColor& color); void FadeFog(ERglFogMode, const CColor& color, const CVector2f& vec1, float, const CVector2f& vec2); void SetFogExplicit(ERglFogMode mode, const CColor& color, const CVector2f& range); bool IsFogDisabled() const; void DisableFog(); }; class CConstChainIterator { const CGameArea* m_area; public: CConstChainIterator() : m_area(nullptr) {} explicit CConstChainIterator(const CGameArea* area) : m_area(area) {} const CGameArea& operator*() const { return *m_area; } const CGameArea* operator->() const { return m_area; } CConstChainIterator& operator++() { m_area = m_area->GetNext(); return *this; } bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; } bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; } }; enum EOcclusionState { kOS_Occluded, kOS_Visible }; struct CPostConstructed { uchar x0_pad[0xa0]; CPVSAreaSet* xa0_pvs; uchar xa4_pad[0x1020]; rstl::single_ptr< CAreaFog > x10c4_areaFog; rstl::optional_object< void* > x10c8_sclyBuf; u32 x10d0_sclySize; const u8* x10d4_firstMatPtr; const CScriptAreaAttributes* x10d8_areaAttributes; EOcclusionState x10dc_occlusionState; uchar x10e0_pad[0x60]; CPostConstructed(); ~CPostConstructed(); }; ~CGameArea(); const CTransform4f& IGetTM() const override; CAssetId IGetStringTableAssetId() const override; uint IGetNumAttachedAreas() const override; TAreaId IGetAttachedAreaId(int) const override; bool IIsActive() const override; CAssetId IGetAreaAssetId() const override; int IGetAreaSaveId() const override; rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override; TAreaId GetId() const { return x4_selfIdx; } const CTransform4f& GetTM() const { return xc_transform; } bool IsLoaded() const { return xf0_24_postConstructed; } bool IsActive() const { return xf0_25_active; } const CAABox& GetAABB() const { return x6c_aabb; } CGameArea* GetNext() const; // { return x130_next; } void SetXRaySpeedAndTarget(float speed, float target); void SetThermalSpeedAndTarget(float speed, float target); void SetWeaponWorldLighting(float speed, float target); void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes); bool TryTakingOutOfARAM(); bool StartStreamingMainArea(); CAssetId GetAreaAssetId() const { return x84_mrea; } const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); } CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); } EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; } const rstl::vector< CWorldLight >& GetLightsA() const; const rstl::vector< CWorldLight >& GetLightsB() const; const CPVSAreaSet* GetAreaVisSet() const { return x12c_postConstructed->xa0_pvs; } bool IsPostConstructed() const { return xf0_24_postConstructed; } // name? CPostConstructed* GetPostConstructed() { return x12c_postConstructed.get(); } // name? const CPostConstructed* GetPostConstructed() const { return x12c_postConstructed.get(); } // name? private: void AllocNewAreaData(int, int); void CullDeadAreaRequests(); int VerifyHeader() const; int GetNumPartSizes() const; enum EPhase { kP_LoadHeader, kP_LoadSecSizes, kP_ReserveSections, kP_LoadDataSections, kP_WaitForFinish, }; TAreaId x4_selfIdx; CAssetId x8_nameSTRG; CTransform4f xc_transform; CTransform4f x3c_invTransform; CAABox x6c_aabb; CAssetId x84_mrea; int x88_areaId; rstl::vector< ushort > x8c_attachedAreaIndices; rstl::vector< SObjectTag > x9c_deps1; rstl::vector< SObjectTag > xac_deps2; rstl::vector< uint > xbc_layerDepOffsets; rstl::vector< Dock > xcc_docks; rstl::vector< CToken > xdc_tokens; uint xec_totalResourcesSize; bool xf0_24_postConstructed : 1; bool xf0_25_active : 1; bool xf0_26_tokensReady : 1; bool xf0_27_loadPaused : 1; bool xf0_28_validated : 1; EPhase xf4_phase; rstl::list< rstl::rc_ptr< CDvdRequest > > xf8_loadTransactions; rstl::vector< rstl::pair< rstl::auto_ptr< char >, int > > x110_mreaSecBufs; int x120_unk; int x124_secCount; int x128_mreaDataOffset; rstl::single_ptr< CPostConstructed > x12c_postConstructed; }; NESTED_CHECK_SIZEOF(CGameArea, CPostConstructed, 0x1140) // CHECK_SIZEOF(CGamearea::CAreaFog, 0x38) #endif // _CGAMEAREA