#ifndef _CSCRIPTGRAPPLEPOINT #define _CSCRIPTGRAPPLEPOINT #include "MetroidPrime/CActor.hpp" #include "MetroidPrime/CGrappleParameters.hpp" class CScriptGrapplePoint : public CActor { CAABox xe8_touchBounds; CGrappleParameters x100_parameters; public: CScriptGrapplePoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& transform, bool active, const CGrappleParameters& params); ~CScriptGrapplePoint(); void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const; rstl::optional_object< CAABox > GetTouchBounds() const; void Render(const CStateManager&) const; void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Accept(IVisitor&); }; #endif // _CSCRIPTGRAPPLEPOINT