#ifndef _CPOWERBOMB #define _CPOWERBOMB #include "types.h" #include "MetroidPrime/Weapons/CWeapon.hpp" class CElementGen; class CPowerBomb : public CWeapon { bool x158_24_canStartFilter : 1; bool x158_25_filterEnabled : 1; float x15c_curTime; float x160_curRadius; float x164_radiusIncrement; rstl::single_ptr< CElementGen > x168_particle; float x16c_radius; public: float GetCurTime() const { return x15c_curTime; } }; #endif // _CPOWERBOMB