#ifndef _COSCONTEXT #define _COSCONTEXT #include #include "types.h" #include enum EConsoleType { kCT_Emulator, kCT_Development1, kCT_Development2Or3, kCT_Retail, }; class COsKeyState { public: COsKeyState(int key, bool down, bool released, bool repeat, bool unk) : x0_key(key), x4_down(down), x4_released(released), x4_repeat(repeat), x4_unk(unk) {} bool IsPressed() const { return x4_down; } bool JustPressed() const { return x4_unk && x4_down; } private: int x0_key; short x4_down : 1; short x4_released : 1; short x4_repeat : 1; short x4_unk : 1; }; class COsContext { public: // TODO: Once main.cpp is matched make this private static bool mProgressiveMode; COsContext(bool, bool); ~COsContext(); int OpenWindow(const char* title, int x, int y, int w, int h, bool fullscreen); bool Update(); COsKeyState GetOsKeyState(int key) const; void* AllocFromArena(size_t sz); uint GetBaseFreeRam() const { size_t hiAddr = reinterpret_cast< size_t >(x1c_arenaHi); size_t loAddr = reinterpret_cast< size_t >(x20_arenaLo2); return ((hiAddr & ~31) - ((loAddr + 31) & ~31)); } void* GetFramebuf1() const { return x24_frameBuffer1; } void* GetFramebuf2() const { return x28_frameBuffer2; } const GXRenderModeObj& GetRenderModeObj() const { return x30_renderMode; } static void SetProgressiveMode(bool progressive) { mProgressiveMode = progressive; } static bool GetProgressiveMode() { return mProgressiveMode; } private: int x0_right; int x4_bottom; int x8_left; int xc_top; int x10_format; int x14_consoleType; void* x18_arenaLo1; void* x1c_arenaHi; void* x20_arenaLo2; void* x24_frameBuffer1; void* x28_frameBuffer2; int x2c_frameBufferSize; GXRenderModeObj x30_renderMode; }; CHECK_SIZEOF(COsContext, 0x6c) #endif // _COSCONTEXT