#ifndef _CABSIDLE #define _CABSIDLE #include "MetroidPrime/BodyState/CAdditiveBodyState.hpp" class CABSIdle : public CAdditiveBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const; public: void Start(CBodyController& bc, CStateManager& mgr) override {} pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController& bc) override {} }; #endif // _CABSIDLE