#ifndef _CBSSCRIPTED #define _CBSSCRIPTED #include "MetroidPrime/BodyState/CBodyState.hpp" class CBSScripted : public CBodyState { public: CBSScripted(); ~CBSScripted(); bool ApplyHeadTracking() const override; void Start(CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; void Shutdown(CBodyController&) override; private: bool x4_24_loopAnim : 1; bool x4_25_timedLoop : 1; float x8_remTime; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; #endif // _CBSSCRIPTED