#ifndef _CRIPPLE #define _CRIPPLE #include "MetroidPrime/TGameTypes.hpp" #include "Kyoto/Math/CVector3f.hpp" class CRipple { TUniqueId x0_id; float x4_time; CVector3f x8_center; float x14_timeFalloff; float x18_distFalloff; float x1c_frequency; float x20_amplitude; float x24_lookupAmplitude; float x28_ooTimeFalloff; float x2c_ooDistFalloff; float x30_ooPhase; float x34_phase; float x38_lookupPhase; uint x3c_; public: CRipple(TUniqueId id, const CVector3f& center, float intensity); TUniqueId GetUniqueId() const { return x0_id; } float GetTime() const { return x4_time; } void SetTime(float t) { x4_time = t; } float GetTimeFalloff() const { return x14_timeFalloff; } }; #endif // _CRIPPLE