#ifndef _CMEMORYCARDDRIVER #define _CMEMORYCARDDRIVER #include "MetroidPrime/Player/CGameState.hpp" #include "Kyoto/CMemoryCardSys.hpp" #include "rstl/auto_ptr.hpp" #include "rstl/pair.hpp" #include "rstl/reserved_vector.hpp" #include "rstl/single_ptr.hpp" #include "rstl/vector.hpp" struct SMemoryCardFileInfo { CMemoryCardSys::CardFileHandle x0_fileInfo; rstl::string x14_name; rstl::vector< u8 > x24_saveFileData; rstl::vector< u8 > x34_saveData; SMemoryCardFileInfo(int cardPort, const rstl::string& name); SMemoryCardFileInfo(const SMemoryCardFileInfo& other) : x0_fileInfo(other.x0_fileInfo) , x14_name(other.x14_name) , x24_saveFileData(other.x24_saveFileData) , x34_saveData(other.x34_saveData) {} ECardResult Open(); ECardResult Close(); EMemoryCardPort GetFileCardPort() const { return x0_fileInfo.slot; } int GetFileNo() const; // { return x0_fileInfo.GetFileNo(); } ECardResult StartRead(); ECardResult TryFileRead(); ECardResult FileRead(); ECardResult GetSaveDataOffset(u32& offOut) const; }; enum EState { kS_Initial = 0, kS_Ready = 1, kS_NoCard = 2, kS_DriverClosed = 3, kS_CardFormatted = 4, kS_CardProbeDone = 5, kS_CardMountDone = 6, kS_CardCheckDone = 7, kS_FileCreateDone = 8, kS_FileCreateTransactionalDone = 9, kS_FileWriteTransactionalDone = 10, kS_FileAltDeleteTransactionalDone = 11, kS_CardProbeFailed = 12, kS_CardMountFailed = 13, kS_CardCheckFailed = 14, kS_FileDeleteBadFailed = 15, kS_FileDeleteAltFailed = 16, kS_FileBad = 17, kS_FileCreateFailed = 18, kS_FileWriteFailed = 19, kS_FileCreateTransactionalFailed = 20, kS_FileWriteTransactionalFailed = 21, kS_FileAltDeleteTransactionalFailed = 22, kS_FileRenameBtoAFailed = 23, kS_CardFormatFailed = 24, kS_CardProbe = 25, kS_CardMount = 26, kS_CardCheck = 27, kS_FileDeleteBad = 28, kS_FileRead = 29, kS_FileDeleteAlt = 30, kS_FileCreate = 31, kS_FileWrite = 32, kS_FileCreateTransactional = 33, kS_FileWriteTransactional = 34, kS_FileAltDeleteTransactional = 35, kS_FileRenameBtoA = 36, kS_CardFormat = 37 }; class CMemoryCardDriver { public: enum EError { kE_OK, kE_CardBroken, kE_CardWrongCharacterSet, kE_CardIOError, kE_CardWrongDevice, kE_CardFull, kE_CardStillFull, /* After attempting alt-delete (if needed) */ kE_CardNon8KSectors, kE_FileMissing, kE_FileCorrupted }; enum EFileState { kFS_Unknown, kFS_NoFile, kFS_File, kFS_BadFile }; private: struct SGameFileSlot { u8 x0_saveBuffer[940]; CGameState::GameFileStateInfo x944_fileInfo; SGameFileSlot(); // explicit SGameFileSlot(CMemoryInStream& in); void InitializeFromGameState(); void LoadGameState(u32 idx); // void DoPut(CMemoryStreamOut& w) const { w.Put(x0_saveBuffer.data(), x0_saveBuffer.size()); } }; EMemoryCardPort x0_cardPort; CAssetId x4_saveBanner; CAssetId x8_saveIcon0; CAssetId xc_saveIcon1; EState x10_state; EError x14_error; uint x18_cardFreeBytes; uint x1c_cardFreeFiles; uint x20_fileTime; long long x28_cardSerial; rstl::reserved_vector< u8, 174 > x30_systemData; rstl::reserved_vector< rstl::auto_ptr< SGameFileSlot >, 3 > xe4_fileSlots; rstl::reserved_vector< rstl::pair< EFileState, SMemoryCardFileInfo >, 2 > x100_mcFileInfos; int x194_fileIdx; rstl::single_ptr< CCardFileInfo > x198_fileInfo; bool x19c_; bool x19d_importPersistent; public: static bool IsCardBusy(EState); static bool IsCardWriting(EState); CMemoryCardDriver(EMemoryCardPort cardPort, CAssetId saveBanner, CAssetId saveIcon0, CAssetId saveIcon1, bool importPersistent); void ClearFileInfo(); ~CMemoryCardDriver(); void Update(); void HandleCardError(ECardResult result, EState state); void UpdateMountCard(ECardResult); void UpdateCardCheck(ECardResult); void UpdateFileRead(ECardResult); void UpdateFileDeleteAlt(ECardResult); void UpdateFileDeleteBad(ECardResult); void UpdateFileCreate(ECardResult); void UpdateFileWrite(ECardResult); void UpdateFileCreateTransactional(ECardResult); void UpdateFileWriteTransactional(ECardResult); void UpdateFileRenameBtoA(ECardResult); void StartFileRenameBtoA(); void WriteBackupBuf(); void UpdateFileAltDeleteTransactional(ECardResult); void UpdateCardFormat(ECardResult); void StartCardProbe(); void UpdateCardProbe(); void StartMountCard(); void StartCardCheck(); void ClearError(); void CheckCardCapacity(); void NoCardFound(); void IndexFiles(); void StartFileDeleteBad(); void StartFileDeleteAlt(); void StartFileRead(); void StartFileCreate(); void StartFileWrite(); void StartFileCreateTransactional(); void StartFileWriteTransactional(); void StartFileDeleteAltTransactional(); void StartCardFormat(); void InitializeFileInfo(); void ReadFinished(); void EraseFileSlot(int); void BuildNewFileSlot(int); void BuildExistingFileSlot(int); void ImportPersistentOptions(); void ExportPersistentOptions(); const CGameState::GameFileStateInfo* GetGameFileStateInfo(int); bool GetCardFreeBytes(); }; #endif // _CMEMORYCARDDRIVER