#ifndef _CSTATEMANAGERCONTAINER #define _CSTATEMANAGERCONTAINER #include "types.h" #include "MetroidPrime/CActorModelParticles.hpp" #include "MetroidPrime/CEnvFxManager.hpp" #include "MetroidPrime/CFluidPlaneManager.hpp" #include "MetroidPrime/CRumbleManager.hpp" #include "MetroidPrime/CSortedLists.hpp" #include "MetroidPrime/CWeaponMgr.hpp" #include "MetroidPrime/Cameras/CCameraManager.hpp" #include "MetroidPrime/TGameTypes.hpp" #include "rstl/reserved_vector.hpp" class CStateManagerContainer; class CStateManagerContainer : public TOneStatic { private: friend class CStateManager; CCameraManager x0_cameraManager; SL::CSortedListManager x3c0_sortedListManager; CWeaponMgr xe3d8_weaponManager; CFluidPlaneManager xe3ec_fluidPlaneManager; CEnvFxManager xe510_envFxManager; CActorModelParticles xf168_actorModelParticles; CRumbleManager xf250_rumbleManager; rstl::reserved_vector< TUniqueId, 20 > xf344_; rstl::reserved_vector< TUniqueId, 20 > xf370_; rstl::reserved_vector< TUniqueId, 20 > xf39c_renderLast; }; #endif // _CSTATEMANAGERCONTAINER